Is it currently only possible to integrate dedicated servers just with the Unity or Unreal Game SDK?
I’ve read this documentation (Integrate dedicated servers with the SDK): Integrate dedicated servers with the SDK | AccelByte Documentation
which mentions: “Install and configure the AccelByte Game SDK for your project. The AccelByte Game SDK is available on both Unreal Engine and Unity” as prerequisite. I saw that there’s also an extended C# SDK but it doesn’t seem to include the necessary API calls to init the dedicated game servers.
Is there any way to integrate multiplayer servers with a native C# SDK without using Unity?