Server-Side AccelByte Foundations Integration

What is the best approach to have an authorative .NET 6.0 pure C# server-side Accelbyte Foundations integration with a read-only Unity client-side integration?

Can I just use .NET (C#) SDK Getting Started Guide | Learn more about our services and how to integrate them into your game. | AccelByte Documentation ?

I only get errors when using this with the accelbyte foundations endpoint.

Hello @spellfusion

In a similar note to this thread ( ), you need to implement our Game SDK for the server-side implementation. You will use a different set of functionalities than the game client, but it’s still the same SDK.

You can create a “headless” build with Unity, making the server as lightweight as possible.