What is the best approach to have an authorative .NET 6.0 pure C# server-side Accelbyte Foundations integration with a read-only Unity client-side integration?
I only get errors when using this with the accelbyte foundations endpoint.
In a similar note to this thread ( https://community.accelbyte.io/t/accelbyte-multiplayer-servers-with-c-sdk/132 ), you need to implement our Game SDK for the server-side implementation. You will use a different set of functionalities than the game client, but it’s still the same SDK.
You can create a “headless” build with Unity, making the server as lightweight as possible.