Turn server P2P configuration

hello, i am following the tutorial here for doing an P2P sample → Unreal Engine Peer-to-Peer (P2P) | AccelByte Documentation

but I am facing an issue with the ClientTravel … it seems it travels to the mainMenu rather to the map the host is, and i am wondering if there is a missing configuration from the tutorial?

the only thing different i made from the tutorial is creating my session Template selecting P2P rather than none? can that be the issue?

thanks,
Miguel

do i need to append map name at the end of the retrieved connectionString Generated by Accelbyte OSS?

Hi @mPolancoTitanGames,

Have you tried our Byte Wars sample game? It will be good start for you to getting to know how the P2P works in the game client.

Just a hunch, host player should call travel with ?listen, have you call this after successfully create session?

Controller->ClientTravel(TEXT("Map?listen"), TRAVEL_Absolute);

i did, set the clientTravel travel on server with the “?listen” parameter.

it seems the issue was, due to the netDriver. it was using EOS instead of accelbyte, so url was not resolved correctly.