Hi Team,
We are currently in the process of upgrading the AccelByte Unity SDK from version 16 to version 17.5.0. However, we’ve encountered some challenges during the upgrade.
The primary issue we’re facing is illustrated in the screenshot below:
(Note: The image does not contain any sensitive information.)
In addition to this, we’re seeing hundreds of compilation errors, which suggests that there may be significant changes in the SDK that are not backward-compatible with version 16. Could you confirm if this is expected behavior? (I’m hoping it’s something on our end that we can resolve.)
If this is indeed the case, do you have any upgrade guides or documentation that could help us navigate these changes?
Looking forward to your guidance.
Best regards,
Lu Dong